An asteroid is coming! You're an average student at a mage school, but for some reason after it hit and killed you instantly, you got sent back in time. Now you are trapped in a time loop. Can you save everyone, and become a competent mage engineer along the way?

Recommended to play fullscreen!

Currently in development - would love to hear feedback or bug reports.

StatusPrototype
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authoramitlevy
GenreSimulation
TagsClicker, Idle, Incremental, Magic, magic-school, Sci-fi, Text based, time-loop, timeloop, Time Travel
Average sessionAbout a half-hour
LanguagesEnglish

Development log

Comments

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(+1)

Beat it in about half an hour without using an autoclicker. I like the concept but it definitely needs more content because its kinda just the same after like 10 minutes and the emergency music is SO loud even though I have music basically off.

I think the main issue is that the knowledge upgrades were actually kinda useless compared to the temporary ones, which made it possible to win in the first or second loop. Should be better now.

(+1)

I was still able to beat it on the second loop, without autoclicker.  My total mana generated was just barely over 4 million, so over 75% of that was used to fire the beam in the second loop.

But I definitely like the concept, and I liked the fact that it always felt as though I was doing something and there was a goal near at hand.

(1 edit) (+1)

beat it on loop 2 with an autoclicker.  The price of some upgrades is obscene (way higher than the cost to finish the game).  Ending is pretty anticlimactic.  I get why similar games to this are turn based or auto-pause between actions and don't let you click to speed up progress (like increlution or groundhog life).  I like the concept of this game, but wish it were longer with more content.  nice use of Moonlight Sonata, btw.  music is pretty good for an idle game.

(-1)

I beat it on loop 2 without an autoclicker so yeah it definitely needs to be longer

(+1)

Game prototype is OK,

Any incremental should and have to be thinked to counter auto-clickers, I get the point that "dont use it if it breaks the game then !" but no, i'm an incremental sucker, if I can optimize my pacing, I'll use it

Didn't even consider that, I'll look into it and work something in the next update, probably this week

(+2)

For whatever reason the emergency music during the last little bit isn't affected by the audio settings. Just as a heads up.

(1 edit)

Thanks, will fix (edit: fixed)

(+1)

welp, fun game but i beat it in 5 mins and 11 seconds on loop 1.

(2 edits)

That's a lot faster than I thought possible. How? Happy you enjoyed it though

Edit: I tried using an autoclicker - I never realized they can get to 1000 CPS. Fixed, thanks!

(+1)

i was only running 50cps and buying only upgrades that increse the points per click plus skiping everything else. 

(+3)

Pretty good! Nice use of a time loop, with a blend of temporary and permanent upgrades.

Might I suggest pausing the loop timer at 00:01 to spend aether? I'm not always going to be paying full attention to the game, and it's a shame to miss out on buying permanent upgrades, wasting a full loop.

I think I'll add an option to buy things if you forgot in the loop end screen, thanks! Probably this week